May 9, 2011

About Test drive Unlimited 2

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Test Drive Unlimited 2 (TDU2) is a racing video game developed by Eden Games and published by Atari. It is the sequel to Test Drive Unlimited and the tenth game in the series. The game was released on 8 February 2011 in North America and on 11 February in Europe.

The game suffered from many bugs during launch, particularly on PC. Namco Bandai UK marketing boss Lee Kirton confirmed that a Test Drive Unlimited 2 patch would be released to address various issues in early March.



Gameplay

There is a storyline in Test Drive Unlimited 2 for the player to follow. To progress through the game, the player has to earn experience points to level up through the 60 levels. These points can be earned via 4 categories:

* Competition (racing, completing challenges)
* Social (making friends in the game, race against other people, joining clubs)
* Discovery (discover all roads, take photographs of specific locations, find all car wrecks)
* Collection (buy cars, houses, furniture, clothing/basic needs)

There are an additional 10 Levels available to those who acquire the TDU2 Casino Online DLC/Pre-order Bonus, these levels are achieved within the casino itself.

The player can earn extra money depending with how the player drives. Driving like a daredevil and performing stunts, drifting through turns at high speeds and evading crashes and the traffic will earn the player extra cash. Exploring the island lets the player find vehicle wrecks which will unlock exclusive vehicles at the dealerships on the island. The player can also walk out of the car in vehicle shops,player houses, clubs and the optional casino DLC. The player's avatar can be altered by changing hair, clothes, physical appearance and their attitude and facial features, and they can also buy houses. Co-op will also make an appearance in the game including a Follow-the-Leader mode. In this mode, players will have to complete a route by driving through checkpoints. When a checkpoint is passed by the leader, the game promotes one of the other drivers as leader. Working together properly is made even more important as only the leader can see the route on his GPS display.



Location

The game is set upon two islands: Ibiza, and Oahu (the setting of the first game). Both islands have been modeled very accurately by using satellite data. Each island has both asphalt roads and off-road routes, translated to roughly two-thirds of all roads being asphalt roads, and the total amount of roads exceeds 3000 kilometers. The islands have new challenges and races to earn extra cash, and also the roads on Hawaii have been modified to make the location interesting again for players who played the previous game. Hawaii has also been renewed graphicswise to stay up to date for the new game, and each island will feature the 24-hours cycle and dynamic weather.

The player can travel between the two islands by driving to the airport on one island, where a cutscene shows the character taking off as a passenger on a plane, flying to the next location on the other island. This air-commuting ability needs to be unlocked by reaching level 10 out of 60 in the game.


Vehicles

New vehicle classes are included, such as SUVs for off-roading. Not all vehicles are obtainable however; clubs can get exclusive club cars when reaching high ranks. These exclusive vehicles can be driven by any member of the car club, and not by players from other clubs. The pre-launch game sported motorcycles that were quite hard to control, and also hard to win races with. They are not present in the launch edition, but may be added in later on.

Vehicles feature cosmetic damage which does not affect the behaviour and technical aspects of the vehicles. There is no option to manually repair the vehicle; the car may get fixed by visiting a house. Rainfall does affect the handling of the vehicles though, and also influences the appearance of a vehicle as rain washes off dirt. Eden has also spent years working on a new physics engine to ensure each vehicle has its own driving behaviour. New details and functions have been added, such as different headlight modes, turning signals and working convertible roofs. There is also a vinyl-editor which is similar to that of Forza Motorsport.

When pre-order information was revealed, it became known that pre-orders in the United States would get additional bonuses. Among these bonuses are bonus cars, such as special Carbon-edition Aston Martins, an Audi Q7 concept car, Ford Shelby GT500 and Alfa Romeo models. These pre-order cars are now available on each console's respected store.

During E3 2010, Atari released the first part of the list of cars that are available in the game. The list includes various models of Aston Martin, Audi, Dodge, Lotus, Mercedes, and more. All of these vehicles will be purchasable in the final game.

As confirmed on the Official TDU2 Forum, Lamborghini will not be making an appearance in the game, due to licensing issues. Lamborghini made an appearance in the last game, however, this does not eliminate the possibility of these cars returning as DLC.

In December 2010, Atari released the official car list for the game, containing 101 cars.

The Ferrari 458 Italia is not available in the 360 version as Turn 10 and Microsoft have exclusive rights to that car on their platforms. The PC and 360, versions, however, do receive the Spyker C8 Aileron, while the PS3 version has the 458 Italia instead. The Spyker C8 Aileron Convertible, however, is available on all platforms and is part of the Casino DLC.



Issues

At release, on all platforms, there have been many bugs reported in the game. Some of these include game save files becoming corrupted forcing the player to start a new profile. Also reported are issues with the multi-player functions such as players being unable to connect to each other. These server issues also prevent anyone trying to start the game in "connected mode" or connected to Xbox Live or PSN. A patch has been released to fix some of these issues, including the activation of the Club feature, which was disabled to correct exploits in the system. [13] On the same day the patch was released for the PC, Atari had sent console patches to both Microsoft and Sony for approval.

On March 10, 2011, Atari had announced that save corruption fixes for the Xbox 360 and PS3 would go live on March 11, 2011. Atari also stated that additional patches for both consoles would be available March 14, 2011. After the March 14, 2011 update, Xbox 360 users began to have network and server issues. These issues since have been either fixed or are currently being investigated. The PlayStation 3 patch was released on March 17, 2011, giving access to MyTDULife and Clubs.



source:
http://en.wikipedia.org/

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